Occupy White Walls
This Massively Multiplayer Online (MMO) game, as if for the frustrated gallery owners, was released "in Early Access" in November. Its plot is the creation of its own art museum. You need to build a building (there are options for existing structures designed by famous architects), choose lighting, and then select and arrange (hang) exhibits. You can found a gallery almost anywhere: in the desert or at a metro station. The format of the game also allows you to browse the collections of other players and participate in conversations about art, leave comments about paintings. The extensive library contains works from museums in New York and Washington, as well as works by aspiring artists who have specially provided them to the developers. Artificial intelligence called DAISY helps to select pictures. As a bonus - a cool soundtrack.
Lumino city
The third-person puzzle adventure came out a long time ago, in December 2014. The plot is as follows: the girl Lumi is looking for her missing grandfather and in the course of the action solves riddles. The most interesting thing here is not the gameplay (some gamers scold the poorly worked out plot), but the scenery (they got more than one compliment from the reviewers). The developers decided to abandon computer graphics (largely due to a limited budget) and made a "craft" model of the town: all the details are made by hand from cardboard, paper, plastic, and plasticine. This part of the work took several months.
Monument Valley
The release of the first part took place in the spring of 2014, and the second appeared last year. One of the brightest and most popular games in our collection, Monument Valley's visuals are rooted in traditional Japanese art and the work of Maurits Escher. The player needs to guide the princess Ida through the maze (there are 10 of them in total), independently building routes. In the world, the usual laws of physics are violated, and tasks will have to be completed with the help of optical illusions and "impossible" geometric shapes. The action takes place in the so-called Valley of Monuments and the goal of each level is an altar, where the princess must place a “sacred geometric figure”.
Tokyo 42
The third-person shooter is just over a year old. As befits a game of this genre, there are shootouts, skirmishes with the mafia, tasks. At the same time, the player needs to be on the lookout and from time to time change the angle of view by turning the camera - in order to dodge bullets or see an obstacle on the way. The game has a very "architectural" scenery: adventures unfold on the streets of futuristic Tokyo. Gamers find a lot in common with Grand Theft Auto, with the design reminiscent of old 8-bit games.
Antichamber
The oldest copy from our collection is 2013 and, perhaps, the most "smart" and even tricky one. The game is played in the first person, there is absolutely no plot in it: you need to walk from one room to another and solve puzzles that come across on the way. Doing this is not as easy as it seems: the set contains an illusory world that lives according to its own laws of physics and logic, as well as optical illusions, objects that react to the player's speed of movement and the direction of his gaze. Cannons are called to help the player, which are capable of absorbing and placing colored cubes. Not everyone will like the color scheme of the toy, but the puzzles themselves leave few people indifferent: the solution to each new problem is not similar to the previous one and it will not work here by analogy.
Manifold garden
Another indie first-person puzzle game where the usual laws of physics don't work. The gameplay is based on the study of architectural structures, while the player can manipulate the force of gravity (turn walls into floors, for example). The game came out this summer and was actually created by one person - the artist and physicist William Cheer. Manifold Garden is inspired by the decade-old game Portal and Christopher Nolan's Inception.
Mini metro
Subway simulator for a growing city was released two years ago. Minimalistic stylish picture - what a good metro map should have - and exactly the same sound. The game has 12 independent levels, each of which is a model of a city that exists in reality: London, New York, Hong Kong, St. Petersburg and others. The player starts with three stations and must further expand the network for ever-growing traffic. Everything here is like in life: there are more people, it is more difficult to manage the system. The hassle is added by passengers, divided into different categories: each figure can go only from "its" station. In this case, the player has the right to change the direction of movement of trains, uncouple and couple cars, transfer trains from branch to branch.
Hidden folders
Monochrome hidden object game. You will have to search for people, animals and various things in extremely detailed (and large!) Monochrome drawings. Interaction with animated elements is a special pleasure: sometimes, in order to find this or that object, you will have to push the bushes or climb into the tents. In total, the game features 20 thematic locations (among them - jungle, factory, city) and three color modes: light, dark and sepia.
And the ninth game is only in demo version so far
Saving Constructivism
As the creator of the game, architect Dasha Nasonova, explains, this arcade appeared as a reaction to the confrontation between developers and defenders of the architectural heritage. A kind of chance, at least in virtual reality, to recoup the architectural losses of recent years. The player will have to fight against the buildings of the Luzhkov era: the player "shoots" from the Tatlin Tower, and it is proposed to use the windows of Melnikov's house as weapons. Postmodern monsters fire Ionic columns.